8.5. How to contribute to the kernel

8.5.1. Development Conventions

Rule Note
C Language Standard C99 without GNU extensions
Macros for constant value Allowed
Function-like macros Avoid in principle
Macro Switches Use with cautions
Macro Splicing Avoid in principle
Naming rules for variables words separated by underscores Linux Style
Naming rules for functions words separated by underscores Linux Style
Naming rules for properties (for classes) Small-Camel

Note: For items listed as Avoid-in-principle, if they are really required, each use-case need to be discussed separately. Exceptions

  • PLOOC - The Protected Low-overhead Object Oriented Programming

  • __instruction_def.h - simplify the management of VM instructions in coding.

8.5.2. Kernel development environment Option 2 pico real machine development

Prepare a copy of the Raspberry Pi pico development board, then clone the complete repository and use the bsp/pico-dev project in the repository.

8.5.3. Object-Oriented Programming with ANSI-C Overview

PikaScript employs the popular Object-Oriented Programming with ANSI-C, a.ka. OOPC methodology in the design and uses an open-source OOPC template, i.e. PLOOC in the kernel. In addition to the normal structure based class definition, PLOOC introduced a so-called masked-structures. With this trick, members of a class can not only be marked as private, protected and public, but also actually protected as private/protected as other native OO languages do, such as C++, C# etc.

For example, in the dataMemory.h, it defines a class Pool:

#elif defined(__DATA_MEMORY_CLASS_INHERIT__)

#include "__pika_ooc.h"


struct Pool{
        BitMap bitmap;
        uint8_t* mem;
        uint8_t aline;
        uint32_t size;
        uint32_t first_free_block;
        uint32_t purl_free_block_start;

Here, all members are embraced with private_member(), that means outside the class scope, people cannot see/access those private members, as shown below:


While, in the dataMemory.h, a macro __DATA_MEMORY_CLASS_IMPLEMENT__ is added before any includings:

#include "dataMemory.h"
#include "PikaPlatform.h"

hence, inside those method functions of the class Pool, we can see/access all members listed as private:


This is because macro __DATA_MEMORY_CLASS_IMPLEMENT__ marks the whole dataMemory.c as it is inside the Pool class scope. Visibility Control

PLOOC is a tool to force a visibility control in the c programming. There are plenty of ways to remove those visibility control in different scales, as shown in the Table 3-1:

Table 3-1 Summary of visibility controls in PLOOC

Token (Macro) Scope Usage Description
__OOC_DEBUG__ Global Define it in the project configuration Disable protection for private and protected members. We only use this feature for debugging purpose.
__OOC_CPP__ Global Define it in the project configuration When you including PLOOC enabled header files in any CPP source files, please define this macro to avoid compilation errors.
__\<class_name>_CLASS_IMPLEMENT__ Local Define it at the very beginning of the target c source file It marks current c source file as if it is inside the scope of the target class. You can access all class members.
__\<class_name>_CLASS_INHERIT__ Local Define it at the very beginning of the target c source file It marks current c source file as if it is inside the scope of a derived class of the target class (base class). You can access the protected and public members of the base class.

NOTE: Please use these Tokens carefully and following the OO design principles. Rules of using PLOOC inside PikaScript

  • We only use PLOOC inside kernel in principle

  • Contributors are NOT forced to use PLOOC even contribute to the kernel.

    • Unless otherwise state, we assume that you agree that the maintainer are authorized to modify your code for adding PLOOC.